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【死亡细胞】3.4版本进入Beta测试!公告转载以及翻译~(2023.04.17) 消息
来源: 哔哩哔哩      时间:2023-04-18 00:52:11

Hey everyone,

嗨大家吼!

Hope you're all doing alright!


【资料图】

First things first, we just published a fix to resolve incompatible version issues with save files for Mac, Linux, and Windows. Let us know if stuff's still breaking with our bug report form. Fingers crossed that that link will stay un-clicked...

首先,我们为Mac、Linux和Win系统修复了一系列存档相关的视觉问题。如果还是没修好的话请在bug反馈页面中告知我们,如果手指指向这个链接的话它看起来就会像是没有链接。

(译注:原文此处链接是蓝字,指上去之后会变成白字……)

(B测已经更新官中,所以以下的物品翻译会直接把官中抄过来~)

Anyway, the upcoming Clean Cut update is now in beta, one step closer to arriving for all the wary players avoiding the testing phase. Here's a recap of everything coming, you can skip to the end if you already know what we've stuffed into this one.

总而言之,即将到来的“精细修剪”更新已经进入了Beta测试阶段,对于不喜欢玩测试版本的谨慎玩家来说又更近了一步。以下是我们所有内容的回顾,如果你已经知道了的话可以直接跳到结尾。

New Survival Weapon: Sewing Scissors. Instakills all enemies it hits, as long as at least one of them dies to the weapon's standard damage.

绿色武器:裁缝剪刀。当一次攻击杀死敌人时,也会击杀同时命中的所有敌人。

New Brutality Weapon: Giant Comb. Throws your enemies upwards, and deals critical damage to airborne mobs!

红色武器:巨型梳子。第一击会把敌人挑飞到空中。对不接触地面的敌人造成暴击伤害!

New NPC: Tailor's Daughter. Find her in the Tailor's Room, and talk to her to freely change the look of your head.

新的NPC:裁缝师的女儿。在裁缝房间可以找到她,她可以更改你的脑瓜子的样式。

New Speedrun Mode option: Activate it to track and display the completion time of each biome. Also tracks your previous bests and compares them!

新选项:速通。当此选项开启时可以显示你每张地图所用的事件。也会显示你的最好成绩以便进行对比!

New Boss Rush DIY Mode: Lets you choose whichever bosses you want to face in a run.

新模式:DIY BR。让你在BR模式中可以自选面对哪些Boss。

The 3 Bosses from Return to Castlevania are also now accessible in Boss Rush.

三位来自恶魔城DLC的Boss也已经加入了BR模式当中。

Training Room reworks: We added a bunch of options to streamline the experimentation process, such as:

训练房重做:我们在训练房增加了许多简化操作的选项,例如:

New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness.

武器选择面板:可选武器等级、锻造等级、以及是否是传说武器。

New UI to choose a certain number of scrolls

卷轴选项:可自定义你的属性。

New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome.

预设地图:为训练室选择预设难度,基于所选择的地图的等级。

Added the mini-bosses to the mob spawners

在生成怪物的选择里面增加了迷你boss。

Added a bunch of different traps to the mob rooms.

在怪物练习房中增加了一堆陷阱。

Added the Return to Castlevania Bosses.

增加了恶魔城DLC的boss训练房。

Bosses aren't scaled down to level 1 anymore! (no more 20 minute fights)

Boss们不再是只有1级的家伙们啦!(再也不用刮20分钟了)

Changed the UI to select mobs to a grid-based one.

生成怪物的选择页面改为了网格式。

Added a Training Dummy for DPS calculation.

增加了一个用于测试伤害的木桩子。

Balancing 平衡

Slow effects now stack up to 5 times. Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack.

减速效果现在可堆叠,至多五层。每一层都会使减速效果更明显,当叠满时会使敌人冰冻。

Mutation reworks 变异重做

(下文的括号内容为官中游戏内描述)

Berserker: Can now stack, and renders you immune to stuns.

狂战士:可叠加,并且你将免疫击晕。

(用近战攻击杀死一名敌人,将使你在8秒内受到的伤害减少X%,最多可以叠加到90%。此外你会免疫击晕。)

Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit). It scales exponentially, go crazy with it!

连击:当近战攻击击中时,为你提供伤害加成。连击时间窗口为2.5秒,当打中人的时候刷新。它是成倍叠加的,为之疯狂吧!

(每次连续命中都会提高你的连段数并增加你造成的伤害。连段将在2.5秒后,或是在你受到伤害时结束。)

Dead Inside: Doubles your life but prevents ALL healing sources.

死者之心:翻倍你的血量,但是禁止所有回复方式。

(增加你的最大生命值100%,但禁用除了回复之外的所有回血方式。)

Disengagement: No more cooldown!.. but can only trigger once per biome.

脱离战线:没有冷却时间啦!……就是每张图只能用一次而已。

(每张大地图一次,当你的生命值降低到最大值15%以下是,将会有力场保护你5秒)

Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.

冻伤:(基于减速机制的改动)伤害可叠加,冰冻的敌人视为叠满。

(现在是无色变异:敌人每有一层减速,受到的每秒伤害增加X。被冰冻的敌人会被视为拥有最大层数。)

(译注:官中翻错了,是每秒钟受到X伤害。)

Necromancy: Also now grants recovery instead of healing. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. The cap has been removed, but it’s less effective as you get closer to max health.

死灵法术:现在提供橙血条(公告这么写的,实际依然是直接回血)它与被你击杀的生物的最大生命有关,这意味着当你击杀更强大的敌人时能回复更多。之前版本中的半血限制已被移除,但当你越接近满血,回复量会越少。

(在击杀一名敌人后回复你最大生命值的X%。这一效果会随着死者的最大生命值而提高,但在你的生命接近全满时恢复量会变少。)

Networking: Marks enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body anymore.

疼痛之网:使用远程攻击即可标记,不再依赖于把箭头插敌人身上。

(被远程攻击命中的敌人将被标记8秒。所有被标记的敌人共享受到伤害的X%)

Tainted Flask: Can recharge even if your flask is not totally empty. It also adds 1 more elite into every biome when equipped.

腐化:你的血瓶没有全空也能回药。点起变异时为每张地图增加一个额外的精英。

(使用生命血瓶将在20秒内提升你的攻击伤害X%。假如血瓶未满,在杀死X名敌人之后将会恢复一次使用次数。同时每张大地图将会多生成一名精英。)

What Doesn't Kill You: Now grants recovery instead of healing.

吸收:现在给予橙血条而不是直接回血。

(在招架一次近战攻击后,你将获得最大生命值3%的回复。)

Return to Castlevania balancing 恶魔城DLC的内容平衡

Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar).

德古拉(最终形态)、凶暴狼人和美杜莎现在被视为野兽敌人。

(这一条是为了撬棍的暴击条件)

Dracula (Humanoid)'s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.

德古拉(人类形态)的火柱现在间距更大,但不再能被翻滚躲避。

Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one.

精英半鱼人现在发射两个大火球,此前是一大一小。

Haunted Armor (the one with an axe) should now activate at a slightly longer range.

闹鬼铠甲(拿斧头的那个)现在可以在稍微远一点的地方触发它的显身。

Medusa's flurry attacks should now have a small pause after the end of the attack.

美杜莎的乱挠攻击结束之后,她会稍微停顿。

Holy Water has a bigger vertical hitbox, and the flame now deals damage.

圣水现在拥有更大的垂直判定,火焰本身现在也能造成伤害。

Bible is now considered to be a heavy weapon.

圣书现在被视为重武器。

Medusa Head deals more damage and bumps further.

美杜莎的头造成更多伤害,弹得更远。

Throwing Axe can no longer roll the Fire Bullet affix.

投斧现在不再能拥有“箭矢飞行时点燃地面”词条。

Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to "catch it" (i.e., trigger the crit). Its cooldown now starts upon its destruction.

跳矿石现在稍微比以前造成更多的伤害。碰撞箱稍微缩小但判定时间更长(当你想触发它暴击的时候)。现在在矿石破碎之后开始计算冷却时间。

Whip Sword - Whip Form now passes through shields.

鞭剑:鞭子形态无视护盾。

Whip Sword's transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.

之前的切鞭攻击有bug,导致碰撞箱和视觉效果不符合。现在修复后应该能保持一致,这意味着能在一次攻击中同时打中更多敌人。

Added a long cooldown when the Cat is killed by the Queen.

当王后淦碎猫猫的时候,增加一个较长的冷却时间。

Alucard's Shield has better parry windows, and the whole combo will now crit after a parry.

阿鲁卡多的盾牌现在拥有更好的招架判定区间,所有连段攻击都将会在成功招架后暴击。

The ghosts gathered by Death's Scythe now have a slightly smaller explosion radius.

死神镰刀:产生的幽灵造成的爆炸半径缩小。

Graphics & UI 图形与界面

Added a new Petrification effect icon.

为石化效果增加了新的图标。

Level design 关卡设计

Switched the Dooku Castle (Hard) Cursed Chest chance to 10%.

二阶恶魔城的咒箱生成概率改为10%。

The Mimic can now appear randomly in shops outside of the Bank.

商店拟态魔偶尔会出现在银行以外的地图。

Bug fixes 修复bug

Fixed Agitated Pickpocket being able to hit through Global Shields.

修复急躁小偷能穿越护盾攻击到玩家的问题。

Fixed Bible's projectile disappearing after a cutscene.

修复圣书的环绕物经历过场动画之后会消失的问题。

Fixed Bobby Head's disappearing in the Tailor's Room.

修复裁缝室里波比头消失的问题。

Fixed Cursed Sword not disabling other inventory items when switched slots.

修复当你倒腾物品栏后会导致金咒刃的阻止使用物品效果失效的问题。

Fixed Diverse Deck - Foresight tagging the blocked attacks as if they were blocked by a shield.

修复尖塔卡组·先见之明格挡的攻击被判断成了盾牌招架的问题。

Fixed Gold Plating not protecting against Dracula - Final Form's grab.

修复黄金镀层变异不防止德古拉终极形态的抓握攻击的问题。

Fixed Heal Flask glow effect also affecting the player's glow effect.

修复回血药瓶的光效影响到了玩家身上其他光效的问题。

Fixed Morning Star's chain detaching itself from the base.

修复晨星的链条贴图分离。

Fixed Pets' behavior being broken in Dracula's opening cutscene.

修复当进入德古拉的开场剧情时召唤物鬼畜的问题。

Fixed Serenade destroying deployables when activated.

修复激活夜歌时打坏安置型陷阱的问题。

Fixed a crash in Shipwreck, when a platform is destroyed at the same time as Mushroom Boi is spawned.

修复沉船的一种崩溃:当平台被摧毁以及技能蘑菇君使用,这两件事同时发生时。

Fixed a crash when an Automaton falls off a platform while using its Dash Attack.

修复当机械人使用它的冲刺攻击摔落时导致游戏崩溃的问题。

Fixed a crash when saving a reloading while a Petrified enemy is on screen.

修复当屏幕上有石化的敌人时存读档导致游戏崩溃的问题。

Fixed a crash when using the Emergency Door during the Queen boss fight.

修复在王后战中使用应急门导致游戏崩溃的问题。

Fixed a softlock when falling off the map during_ Dracula - Final Form_, while all platforms were destroyed.

修复在德古拉最终形态的战斗中,平台全部消失之后导致玩家摔出屏幕的问题。

Fixed being able to duplicate Turrets using the Emergency Door.

修复能利用应急门复制安置型陷阱的问题。

Fixed the Shop Mimic's hitboxes being too big compared to the visual.

修复商店拟态魔的实际碰撞箱大于视觉贴图的问题。

Fixed weapons' crit indicator sometimes not displaying.

修复武器偶尔不显示暴击状态的问题。

That's the lot, if you're interested in playing the beta read the warning and instructions below!

就是这样~如果你对Beta测试版有兴趣,请参照下文!

How to access the beta 如何进入B测

NOTE: Playing the beta will lock your chosen save slot to update 34. You won't be able to go back to update 33 with this save slot during the entire duration of the beta. However, your progress in the beta will be automatically merged into the main game when we release update 34 officially.

请注意:游玩此版本将使你的存档进入3.4版本,此存档将不再适用3.3。不过,B测的存档进度将会被保留,直到我们正式进入3.4版。

If you want to try out the beta and don't know how, first BACKUP YOUR SAVE FILE, then follow these instructions:

如果你想进入B测,首先请最好备份你的存档,然后:

Go to your Steam game library.

打开你的Steam游戏库。

Right click on Dead Cells and click "properties".

右键游戏,选择“属性”

Select the tab "Betas".

选择“测试版”

In the first dropdown box select "Beta".

在第一个窗口中选择“Beta”。

Click close and wait for the upload to finish downloading.

关闭页面并等待游戏更新。

Start playing.

玩儿。

You can leave any feedback here or on our official Discord - there are two channels called update34-beta-discussion and update34-beta-feedback. We also have a bug report form for issues and bugs.

如果你愿意反馈可以参考我们的链接以及Discord讨论区。我们的Discord有两个为3.4版本设置的主要频道,一个是讨论,另一个是意见反馈。欢迎各位的意见!

Next time we'll be back with the official update announcement and hopefully some extra bits of news!

下次见面时我们将带来新的更新公告,希望到时候我们也能有更多的新闻!

Cheers,

Matt, EE & MT

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